new TMouseController()
- License:
- Source:
Example
(1) create a global variable: var keyboard = new TKeyboardController(); (2) during main loop: keyboard.update(); (3) check state of keys: keyboard.down("A") -- true for one update cycle after key is pressed keyboard.pressed("A") -- true as long as key is being pressed keyboard.up("A") -- true for one update cycle after key is released See TKeyboardController.k object data below for names of keys whose state can be polled