new TMouseController()
- License:
- Source:
Example
(1) create a global variable:
var keyboard = new TKeyboardController();
(2) during main loop:
keyboard.update();
(3) check state of keys:
keyboard.down("A") -- true for one update cycle after key is pressed
keyboard.pressed("A") -- true as long as key is being pressed
keyboard.up("A") -- true for one update cycle after key is released
See TKeyboardController.k object data below for names of keys whose state can be polled